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 World of Heroes: Baghdad, Moscow, Tokyo
There is Baghdad--high-powered home to ancient sorcery, bioengineered superhumans as weapons of mass destruction, and members of the Republican Guard in advanced power armor. Above it all Saddam Hussein rules with an iron fist while political, ethnic, and religious opposition groups all consipre to unseat him to achieve their own ends. Game stats for characters ranging from Saddam Hussein, Uday, and Qusay to Iraq's Unit 999, Saddam's superhuman black ops unit, to members of the Anwar Allah, Islamic freedom fighters. Adventure seeds center around assassination, political manipulation, and possible all-out war.

There is Moscow--a lower-powered den of black marketeers, anarchy, corruption, and in-fighting between superhuman warlords. Superhumans who once served the Soviet cause now are gangsters, mercenaries, or vigilantes fighting to protect the Russian people. Luxury can be had for a price, while most Russians live in desperate poverty. In the black markets, former KGB members sell secrets, illegal arms, and radioactive materials to the highest bidder--and criminal masterminds from all over the world come to shop.

There is Tokyo--highlighting the tension between superhumans as defenders of humanity and as self-serving celebrities. The members of the media are everywhere, looking to spread rumors, discover secret identities, and get far too close when superhumans tussle to get that exclusive footage. Newsgroups track each superhero's popularity from moment to moment and a hero's agent tries to secure corporate sponsors and product placement to make ends meet. Villains also get into the act by attracting fans and waging wars against heroes in the court of public opinion. Get a new haircut, a new costume, pec implants--it's all about style. What's more important--stopping that mugging or scoring that coprorate sponsorship?

Kicking off the "World of Heroes" series of Superlink supplements for the Mutants & Masterminds game system, "World of Heroes: Baghdad, Mascow, Tokyo" provides in-depth coverage of these three cities based in reality but then given the full "modern age" superhero treatment. Gamemasters will find maps, treatment of the political, religious, and economic dynamics, adventure seeds, and many fully-described NPC's, each a hero or villain depending on a player's perspective, for each city.


 Disclaimer
© 2003 Seraphim Guard Inc. Any anime or manga material, characters and imagery referred to herein are the protected intellectual property of their respective copyright owners and their licensed subsidiaries. The use of said material in this document should not be misconstrued as a threat to this accepted copyright, nor is any profit being made from their use here. All written material is the trademark of its original author and may not be reproduced or republished on other mediums (read: other webpages) without the author's written approval.
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